![]() To disable the controller, type: exec undo360controller Half-Life 2 and Half-Life 2: Episode One To enable the controller, type in the developers console (~): exec 360controller These Valve games come with XBox 360 controller support build in. Half-Life 2: Episode 2, Portal, Team Fortress 2, and Left 4 Dead Once enabled (your game will remember next time you start the game), use the “ ~” key (tilde) during game play, or in the main screen, to get to the console. Check the option “ Enable developer console (~)” and click “ Apply“.From the main menu select “ Options” “ Keyboard” and click the “ Advanced” button.It didn’t take much effort to find this Knowledge Base Article at Steam, concerning the use of a XBox 360 Controller on Mac with Source games (Half-Life is a so called “Source” game by Valve).įirst we need to get into the so called “Developer Console”, which is relatively easy for most Valve games. Well, I’m a Steam user, so the first thing I’d like to test are some of my favorite games like the “Half-Life 2” series – yes, I know it’s OLD, but I just love the Half-Life games and Half-Life 3 is still not available (I honestly doubt it will ever see the day of light, but I’m still hoping) … Step 4 – Playing Source (Valve) games on your Mac MacOS X – Xbox 360 Controller Preferences This is the main GitHub page of this project.Download the latest version from this GitHub page (360 Controller Releases).UPDATE: There is a 360 Controller driver that is being actively maintained, a fork of the original project, you can get it from GitHub as well: For this, seemingly abandoned driver, you’d need some tricks to get it to work under Yosemite – which is related to new “rules” concerning the use of Kext’s (Kernel Extensions). And there is such a think in this case.Ĭolin Munro, at TattieBogle, released a driver as early as 2006, which appears not to have been updated since 2012. So we require a driver created by another party. Unfortunately, Microsoft, doesn’t feel the need to supply drivers for Mac users for their hardware, which is unfortunate and leaves the user with the mess to solve by themselves. Windows: Yes (2/4 port adapters for WiiU & PC only.MacOS X does not natively come with drivers for the XBox 360 controller, which makes sense, it’s not their responsibility to provide hardware drivers for 3rd party hardware manufacturers, especially when they choose to swerve away from standards … GameCube Controller (Mayflash 2-port USB adapter, Mayflash 2-port adapter for WiiU & PC, Mayflash 4-port adapter for WiiU & PC) Nintendo 64 Controller (Mayflash N64 Controller Adapter for PC USB, 2-port) (L2, R1, R2, Select, Start, LSB, RSB not working) (L2, R1, R2, Silver, Black, LSB, RSB, FPS not working) Steam Controller (Includes Steam Streaming, Steam Link) (All special features except trigger haptics supported on Game controller Framework) ![]() (Lights, vibration, haptic triggers, not supported on IO Kit.) Yes ( All features except haptic triggers supported) (Special features supported on Game controller Framework) (Special features not supported on IO Kit ) PS3 Controller (Gasia Wireless USB Adapter. Windows: XBox 360 Emulation Required ( Driver) Sony DualShock 2 (TigerGame PS/PS2 Adapter) Sony DualShock 2 (My-Power CO., LTD Adapter) (L1, R1, R2, Select, Start, LSB, RSB not working) (Vibration not supported, Bluetooth only) Microsoft XBox One S / Series X Controller (Driver not required for Game Controller Framework) Rewired currently includes extended support for the following game controllers as of version 1.1.43.0: For all other controllers that do not appear in the following tables, please see this important note. Controllers with Extended SupportĬontrollers with hardware definitions are recognized on each platform and are fully mappable by element name, have standardized axis directions, and may be compatible with a Controller Template for easy mapping. Rewired supports most USB and Bluetooth controllers available, many with extended support.
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